Draft Trainer

Ixalan Limited Quiz

Answered: 0/20
Accuracy: 0
Jungle Delver
Pro Rating: 1.5
Pro Comment: This is obviously pretty nice as a Merfolk payoff, since it can buff a merfolk permanently – including itself, and it also gets a ton of value out of Hexproof. There are lots of ways to Buff merfolk, and if you do it on the Guardian, you know your opponent has very little chance of dealing with it. It gets particularly spicy if you have Auras and stuff to put on it, as it gets you around the normal downside that kind of spell has
Deathgorge Scavenger
Pro Rating: 3.5
Pro Comment: This usually has some legit stuff to do by exiling cards from graveyards, and it attacking as a 4/3 or gaining you some life is some pretty nice value
Wakening Sun's Avatar
Pro Rating: 2.0
Pro Comment: Obviously the effect here is massively powerful, but getting to 8 mana is very challenging.
Costly Plunder
Pro Rating: 2.0
Pro Comment: The best thing to do with this is sacrifice a Treasure, as that generally gives you some serious value. It can also sacrifice creatures like most versions of this effect, but that isn’t nearly as appealing
Inspiring Cleric
Pro Rating: 3.0
Pro Comment: This has very solid stats and gains you a decent chunk of life. Just trading with it against aggressive decks feels pretty good, and the Vampire typing is important!
Thrash of Raptors
Pro Rating: 2.5
Pro Comment: This is a nice little Common payoff for the Dinosaur deck, as it just end sup being a 5/3 with Trample a huge chunk of the time, and that’s a nice attacker
Herald of Secret Streams
Pro Rating: 3.5
Pro Comment: This feels really good when you play it and you already have some creatures who benefit from being unblockable, and that’s not a huge stretch in this format. On the other hand, it does have some pretty ugly stats – but its still quite good, especially in UG
Wildgrowth Walker
Pro Rating: 3.5
Pro Comment: Even if your deck only has a few cards with Explore, this is really good, as it has passable stats and the Explore payoff is pretty massive. Gaining that life is especially good at helping you turn the game into a grindy one, and the Walker getting bigger and bigger is a very big deal. If you end up with a lot of Explore, there’s a good chance this is the best card in your deck
Crash the Ramparts
Pro Rating: 2.0
Pro Comment: Tricks are better than usual in a format where you attack all the time, and even though this one is a bit expensive, it will win your creature combat in most situations, and it can help you find ways to sneak in lethal.c
Spell Pierce
Pro Rating: 0.5
Pro Comment: This is a sideboard card like it usually is. Your opponent won’t have enough spells to make this worth it, especially because you need things to line up just right! You have to have your single Blue mana up, your opponent has to play a noncreature spell, and they have to be unable to pay the two mana
Glorifier of Dusk
Pro Rating: 3.0
Pro Comment: This is basically a vampire Serra Angel! Okay, obviously it isn’t quite as good as that, because you have to pay life to get those key words, but doing so if often quite powerful, and its nice that vampires have a life gain sub-theme that can help fuel this. This is a card that suffers a bit from how aggressive the format is, but its still pretty good.
Deeproot Waters
Pro Rating: 3.0
Pro Comment: This is a little clunky to set up – paying 3 mana for nothing the turn you play it is a little rough in this format, but once you untap and start playing merfolk, the extra bodies this pumps out are definitely worth it.
Steadfast Armasaur
Pro Rating: 3.0
Pro Comment: This can attack and block pretty well on a lot of boards, since it can threaten to kill a decent chunk of creatures who choose to engage with it. Needing to have the mana available is a real cost, and it isn’t quite as easy to take advantage of the ability as it might look at first, but it does definitely alter the way your opponent attacks and blocks.
Raiders' Wake
Pro Rating: 1.0
Pro Comment: This looks like it would be a really neat buildaround – and I guess it kind of is – but it isn’t really advisable to build around it. Paying 4 and not doing anything to the board in this format is a good way to lose, and this just doesn’t do enough to disrupt your opponent
Sorcerous Spyglass
Pro Rating: 0.0
Pro Comment: This is unplayable. There aren’t enough activated abilities around that are worth turning off, and even if you do name something where you take away an ability, you aren’t going to get a full card of value out of this
Sky Terror
Pro Rating: 3.5
Pro Comment: This will strike terror into your opponent’s heart if you play it on turn two. This can sometimes go an entire game without being blockable thanks to the combination of Flying and Menace, and it often represents tons of damage.
Legion's Judgment
Pro Rating: 2.0
Pro Comment: This is narrow removal, though it is reasonably efficient when it does have targets.
Unknown Shores
Pro Rating: 1.0
Pro Comment: Filter lands are always pretty bad, and that’s the case in this format too. If you’re really desperate for fixing, it can do the job, but its way worse than most other options for fixing. It basically adds a tax of one mana to all of your off-color cards, and that’s bad
Blight Keeper
Pro Rating: 1.5
Pro Comment: This has decent stats as a one mana 1/1 Flyer and it does have some late game utility, though you don’t often reach that stage of the game
Sun-Crowned Hunters
Pro Rating: 2.0
Pro Comment: This isn’t the worst creature ever to have at the top of your curve. It doesn’t have very good stats, but it does represent some inevitable damage thanks to Enrage
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