Pro Rating: 2.5 Pro Comment: If your deck has a good number of dinosaurs, this is a pretty decent card. If you play it on turn one and are able to gain 2 life off of it over your first few turns you’re getting pretty good value. And, really, that’s where most of this card’s value comes from, as the tutor effect on it is super expensive. It doesn’t hurt that it can tutor up a dino though, especially because some of them are bombs!
Pro Rating: 2.5 Pro Comment: As always, the dual land cycle in this set offers nice fixing that you should be interested in if they are in your exact color pair, or if they help you splash something.
Pro Rating: 1.0 Pro Comment: Most Explore card are pretty nice, but not this one. It justs costs too much mana for this format.
Pro Rating: 2.5 Pro Comment: This is worse than it looks. It definitely comes with a powerful Enrage ability that can pump the entire board, but the card overall is pretty clunky for an aggressive format. It certainly isn’t bad but it isn’t the power house it would be in a lot of formats either.
Pro Rating: 2.0 Pro Comment: Tricks are a bit better int his format than most, since it is such an aggressive one, and Sure Strike is the kind of trick that allows you to win most combats.
Pro Rating: 1.5 // 3.5 Pro Comment: This is pretty hard to cast in a format that is pretty fast, but this is very likely to pull you ahead if you can cast it, since you’ll generally put not only Gishath but some other dinosaur into play right away, and that’s hard for the decks in this format to punch through. Most decks can’t really swing it, though, so I think you need a buildaround grade here
Pro Rating: 2.5 Pro Comment: This is surprisingly difficult to block profitably, and it comes with a very useful creature type.
Pro Rating: 2.0 Pro Comment: This has surprisingly passable stats in this format. It is bigger than most other aerial creatures.
Pro Rating: 1.5 Pro Comment: The downside here is pretty real. If you play this on turn two, it is definitely a threat, but there are lots of ways it can die, and even in combat trading tow creatures for it is often well worth it because of the treasure you get. It is actually kind of better in the late game, because by the time you’re there, your opponent won’t be getting as much of an advantage out of the treasure, but it definitely isn’t a very good card
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 7.50 Total Times Seen 5
Pro Rating: 2.0 Pro Comment: This isn’t really the Vampire payoff you’re looking for. The creature is really inefficient – and 5 mana is a lot in this format – so the payoff isn’t that impressive. It can definitely do some damage, and you’ll end up playing it in your vampire decks, but you’re more interested in finding ways to buff your vampires than an effect like this
Pro Rating: 3.0 Pro Comment: This is basically a vampire Serra Angel! Okay, obviously it isn’t quite as good as that, because you have to pay life to get those key words, but doing so if often quite powerful, and its nice that vampires have a life gain sub-theme that can help fuel this. This is a card that suffers a bit from how aggressive the format is, but its still pretty good.
Pro Rating: 2.0 Pro Comment: This isn’t the most efficient way to draw cards, but it does give you a mana back and fixes for you.
Pro Rating: 2.5 Pro Comment: A 4-mana 3/3 that gives you a 1/1 token is always a decent card, and this one gives you a life link token and both creatures come with a nice creature type!
Pro Rating: 4.0 Pro Comment: This is a really nice treasure payoff, but turning three of them into a card is no joke. You won’t always have the time to use the other ability, but when you can it is obviously fuel the card draw
Pro Rating: 3.0 Pro Comment: Looting when it hits your opponent is nice, and goes quite well with its ability to become unblockable.
Pro Rating: 2.5 Pro Comment: This is harder to set up than it looks at first. Its easy to imagine scenarios where its just massive, and those things do happen, but one awkward thing about it is that it isn’t really a Flash creature that actually ambushes stuff, because most creatures die during combat. So the usual way this works is that you make a couple of trades and then you flash it in at the end of your opponents’ turn and get a reasonably efficient creature. But there are plenty of turns where it is just a 1/1 or a 2/2, and while a 2/2 is passable, it certainly isn’t special
Pro Rating: 2.5 Pro Comment: This is a solid merfolk payoff, and it really represents a source of inevitability for your opponent. It does attack as just a 1/1 more often than you might think, but if you buff it some it becomes more problematic
Pro Rating: 4.5 Pro Comment: Stealing an opposing creature is one of the most powerful things you can do in Limited Magic, because you effectively remove your opponent’s creature while adding something to your own board. You do have to pay a lot of mana to steal some stuff, but paying 6 to take a 4-drop, for example, is absolutely massive. This is a bomb
Pro Rating: 1.5 Pro Comment: This is harder to set up than it looks at first. Its easy to imagine scenarios where its just massive, and those things do happen, but one awkward thing about it is that it isn’t really a Flash creature that actually ambushes stuff, because most creatures die during combat. So the usual way this works is that you make a couple of trades and then you flash it in at the end of your opponents’ turn and get a reasonably efficient creature. But there are plenty of turns where it is just a 1/1 or a 2/2, and while a 2/2 is passable, it certainly isn’t special
Pro Rating: 3.5 Pro Comment: Like with most of the Explore cards, this is a nice rate no matter which thing end sup happening. A 3-mana 2/3 Flyer with Surveil 1 is a nice rate, as is a 3-mana ½ Flyer that draws you a card