Draft Trainer

Alchemy: Dominaria Limited Quiz

Answered: 0/20
Accuracy: 0
Nantuko Slicer
Pro Rating: 4.0
Pro Comment: If you don’t kick this, you get a 2-for-1. If you do kick this, you get a 3-for-1. Sign me up!
Ghitu Embercoiler
Pro Rating: 3.5
Pro Comment: A two mana 2/2 with Prowess is great in this format, so the added upside of letting you rummage every turn is amazing. You can discard lands to it and you’ll still be able to seek up a card. Almost any card is going to feel like a good deal, though sometimes you won’t be able to cast the card you seek.
Niambi, Beloved Protector
Pro Rating: 3.5
Pro Comment: This kind of ability is always a little bit harder to line up than you might think. This is because of the timing restriction. The creature has to have gone into the graveyard the turn you play Niambi, or it doesn’t work. Giving her Flash does increase the number of situations where she can do her thing, and really – reanimating anything with her at all is a great deal on top of getting a 2-mana 2/2.
Vesuvan Mist
Pro Rating: 3.5
Pro Comment: If you don’t kick this, it is a card that is typically a 2.0 or a 2.5. Bouncing a permanent at instant speed is a decent effect, and this format does have a legit spell deck. The Kicker upside is a huge deal, though, as it actually nets you a card in addition to giving you tempo.
Trove Mage
Pro Rating: 0.0
Pro Comment: There aren’t enough good Artifacts in this format to play this.
Bloodsprout Talisman
Pro Rating: 0.0
Pro Comment: This is pretty awful. It is mostly worse than a mana rock, since a mana rock generates mana for anything, and this just decreases the cost of one thing. AND it enters tapped. It is far too clunky and the payoff isn’t worth the card.
Smogbelcher Chariot
Pro Rating: 4.0
Pro Comment: A 3-mana 3/3 with these three keywords and Crew 3 is probably at least a 3.0. The stat-line itself isn’t impressive, but those keywords means that it can’t ever be blocked without killing two things. So, the added bonus of giving the creature that Crews it one of those keywords is excellent. Crew 3 is harder to pay than you might think, though.
Wandering Treefolk
Pro Rating: 4.0
Pro Comment: This starts with a great stat-line, and then it has a very powerful ability that Domain decks will very easily take advantage of. Paying 3-4 mana to seek up a creature is a great way to use all the mana you have, and it generates the card advantage that allows you to go over the top of your opponent.
Spellchain Scatter
Pro Rating: 0.5 // 2.5
Pro Comment: You’re definitely interested in this if you’re a spell deck. Using this to get a copy of a cheap spell and then casting that cheap spell in the same turn will often trigger a bunch of stuff, or help making your Tolarian Terrors cheaper. On top of that, if you kick it, you have far more flexibility. That said, it is still just a card that nets you one card, and sometimes it won’t line up that well. It definitely feels like a build around. If you’re not Blue-Red, I don’t think you play it.
Pull of the Mist Moon
Pro Rating: 4.5
Pro Comment: This is a bomb that will allow you to make a massive impact on the board. If you don’t kick it, it is Oblivion Ring, which is a great card! If you do kick it, you also get to turn a creature in your hand into Banisher Priest, which is just absurd!
Oracle of the Alpha
Pro Rating: 4.5
Pro Comment: This is pretty silly, and lets you play with the Power 9 in Limited! Even if we take that part of the card away, we’re looking at a 3-mana 2/3 with Flying that Scries 1 when it attacks. That’s an easy 4.0 So, how good is shuffling the Power 9 into your deck? Well…not all of the cards in it are going to be great by the time you play the Oracle. I know it sounds crazy, but if you don’t have anything to spend the mana on, Black Lotus and the Moxen are pretty late-game top decks. Meanwhile, Time Walk and Ancestral Recall are absolutely absurd all game long. Timetwister can be pretty nice in a situation where your opponent is ahead of you on cards in hand, but it isn’t the most amazing thing either. So, what I’m saying is, shuffling in the Power 9 is not all upside. The good news is, adding Scry does mean you can Scry away the less useful ones. In the end, getting the Power 9 is more upside than downside, and this is a bomb – but not an unbeatable one.
Darigaaz's Whelp
Pro Rating: 3.0
Pro Comment: There aren’t enough Dragons in this format for this to be great. That said, it is a two mana 2/1 as a baseline, and that’s a nice card. And even if you don’t have any other dragons in your deck, you can still kick this to make it a 4 mana 3/2 with Flying. If you do have a couple of Dragon Whelps in your deck it gets significantly better.
Skywriter Djinn
Pro Rating: 4.0
Pro Comment: This is a 4-mana ¾ with Flying that draws you at least one card when it ETBs, and sometimes it will draw you way more cards than that. Several of the cards in the Djinn’s spellbook aren’t actually that useful in Limited, though, and that holds it back a little.
Diminished Returner
Pro Rating: 3.5
Pro Comment: This has really nice stats and it can come back from the graveyard once as a 3/2. That generally means we’re talking about a 2-for-1 here, and it is one that can attack really hard in the early game.
Teferi's Contingency
Pro Rating: 1.5
Pro Comment: This is mostly a hard-to-cast Cancel. Sometimes you’ll hit something that you can make cost more, but this is Limited, so it won’t happen that often.
Tiana, Angelic Mechanic
Pro Rating: 3.0
Pro Comment: The Vehicle upside on this card will only very rarely matter, so this is mostly a three mana 3/2 with Flying, which is a nice enough card.
Juggernaut Peddler
Pro Rating: 2.5
Pro Comment: This lets you disrupt your opponent a bit, but the flip side is that your opponent will likely do the same to you on the next turn and so on and so forth until it doesn’t have any cards to get rid of. That kind of makes it seem like this is a wash, though the fact you get to disrupt your opponent first makes a difference! Especially if you can find a way to make it so the Peddler’s ability doesn’t effect you much on the next turn.
Marwyn's Kindred
Pro Rating: 3.0
Pro Comment: This is the kind of wacky thing Alchemy can allow for. So, the idea here is you pump a ton of mana into this to make a whole bunch of elves, including a massive Marwyn. Domain decks in this format are pretty good at generating absurd amounts of mana late, and this does seem like a real win condition for those decks. It does demand a ton of mana to really do its thing though, even a lot for Domain decks!
Vinesoul Spider
Pro Rating: 3.0
Pro Comment: A two mana 3/2 with Reach is a pretty nice rate and a body that stays relevant all game long. Randomly putting a land from your deck into your graveyard is a little awkward in this format, though. Most Green decks are domain decks, and many of them only have 1-2 lands with a specific type. So, it seems like a decent chunk of the time this might mill something you don’t want it o mill! That said, if you’re in a more aggressive Green deck, this looks pretty good, because it will decrease your chances of flooding out while giving you an aggressive body.
Vodalian Tide Mage
Pro Rating: 4.0
Pro Comment: Playing this and then attacking your opponent is going to feel great. You won’t always be able to set things up so you get a copy of a creature, but you’ll be able to often enough that this is a great card.
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