Draft Trainer

Zendikar Rising Limited Quiz

Answered: 0/20
Accuracy: 0
Rabid Bite
Average Picked At: 7.00
Total Times Picked: 2
Average Last Seen At: 7.00
Total Times Seen 3
Pro Rating: 3.5
Pro Comment: We have seen this several times, and it has always been premium removal for Green and one of the color’s best Commons, if not THE best. Green has creatures that are large enough that paying two for this is often a great deal, since you’ll be taking down something that cost way more mana than that. Now, you have to be careful when you use it -- because you get 2-for-1’d by a removal spell, and even though it is just a 1-for-1, you don’t really want your opponent to save their creature with a trick either. But if you pick your spots, Rabid Bite is going to be great removal.
Silundi Vision
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 7.50
Total Times Seen 3
Pro Rating: 2.0
Pro Comment: Like most of these, one side is kind of inefficient and narrow, while the other side is a land -- and while that might not sound too great, it is way better than it looks. And it isn’t like you need a ton of instants and sorceries to make the spell side worth it, top 6 cards is a lot -- you could have 4 or 5 and have this be a land with upside.
Soaring Thought-Thief
Average Picked At: 2.84
Total Times Picked: 453
Average Last Seen At: 2.81
Total Times Seen 1258
Pro Rating: 4.0
Pro Comment: A two mana 1/3 with Flash and Flying is already playable, but the fact that it provides an ability that mills the opponent 2 cards as long as at least one rogue is attacking is great, especially because it eventually pumps the power of all of your rogues!
Roil Eruption
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 1.00
Total Times Seen 1
Pro Rating: 4.0
Pro Comment: Two mana to do 3 to something is premium removal, even as a Sorcery. You’re just going to trade up with it a lot, and that feels great, and hey, sometimes you can go after your opponent and end the game that way. Obviously the kicked version of this is far from efficient, but it is really just upside tacked on to an already premium removal spell, and having a direct damage spell that can do 5 is going to end some games.
Grakmaw, Skyclave Ravager
Average Picked At: 1.01
Total Times Picked: 80
Average Last Seen At: 1.03
Total Times Seen 137
Pro Rating: 4.5
Pro Comment: Even if you have 0 other +1/+1 counter synergies and your opponent kills Grakmaw immediately, it will leave behind a 3/3 – in addition to being a 3-mana 3/3 itself! Then, you factor in getting larger when other creatures with counters on them die, and other synergy you can get out of Grakmaw’s counters, and you’re looking at what I think is probably a bomb. Once this starts leaving behind 5/5s and stuff, it will just get silly
Khalni Ambush
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 2.00
Total Times Seen 2
Pro Rating: 3.5
Pro Comment: This is one of the better uncommon modal DFCs in this set. That’s because one side of it is a removal spell. Sure, it is Pounce for one more mana -- but the fact it can be removal when that works out for you, or a land when that’s what you need is just super good. Being an Instant also means that the Fight side of the card will find more windows than Sorcery speed versions of that effect.
Cliffhaven Kitesail
Average Picked At: 12.00
Total Times Picked: 1
Average Last Seen At: 9.50
Total Times Seen 6
Pro Rating: 1.5
Pro Comment: This seems fine. 1 mana to give something Flying is a reasonable rate, especially because it sticks around to give your other guys flying if they need it. It will, of course, be especially attractive in the RW deck that’s all about Equipment, but I think it is a reasonable inclusion anywhere.
Nissa's Zendikon
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 11.00
Total Times Seen 5
Pro Rating: 1.0
Pro Comment: These types of Auras always underperform. It seems like it would be really efficient to put this on a land, but it doesn’t generally pan out that way. The land does come back, which in a roundabout way can help you trigger landfall, but this just asks for too much effort.
Lithoform Engine
Average Picked At: 1.10
Total Times Picked: 29
Average Last Seen At: 1.09
Total Times Seen 78
Pro Rating: 0.0
Pro Comment: This is cool, but too expensive and clunky to ever really do anything in Limited.
Nahiri's Binding
Average Picked At: 6.50
Total Times Picked: 2
Average Last Seen At: 6.50
Total Times Seen 5
Pro Rating: 4.0
Pro Comment: This is basically arrest – it is a little harder to cast, but it can also go after planeswalkers. That upside won’t come up much, but that’s fine – having an Enchantment removal spell that can shut down just about everything about a creature is great. As awesome as Pacifism always is, it can sometimes be really frustrating that you can’t take away a powerful activated ability with it, and Binding does that!
Emeria Captain
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 2.00
Total Times Seen 1
Pro Rating: 3.5
Pro Comment: So, without any other party members, Emeria Captain is a 4-mana 2/2 with Flying and Vigilance. That is...not great, but not unplayable either. I think this will be a 3/3 a reasonable chunk of the time, and in that case you’re looking at a great deal. Anything bigger than that, and you’re really in business.
Felidar Retreat
Pro Rating: 5.0
Pro Comment: This is really good. Sure, it is an Enchantment that, at least initially, doesn’t actually do anything, but the landfall triggers it offers are both very, very powerful. If you wait until a turn where you can play it AND play a land, it will be adding to the board immediately. If you have a nice board already, great – make it bigger and give it Vigilance until end of turn! If you’re lacking in board presence, that’s fine too – make a Cat token. This just gives you too much value for you to lose.
Adventure Awaits
Average Picked At: 11.00
Total Times Picked: 2
Average Last Seen At: 11.00
Total Times Seen 6
Pro Rating: 1.0
Pro Comment: We see a Green card like this in most sets, and they are always kind of meh. They give you some nice card selection, and it is also kind of nice that if you wiff on a creature, you still get a card out of it. Whiffing on a creature is unlikely in most limited decks, but it DOES happen sometimes, so having protection from this doing absolutely nothing is nice. That said, this type of card, especially at two mana, generally feels like it is easy to cut in most decks.
Murasa Brute
Average Picked At: 8.00
Total Times Picked: 1
Average Last Seen At: 9.00
Total Times Seen 4
Pro Rating: 1.5
Pro Comment: This has decent stats and a party creature type, so it will make the cut sometimes.
Soul Shatter
Average Picked At: 1.76
Total Times Picked: 153
Average Last Seen At: 1.82
Total Times Seen 218
Pro Rating: 3.5
Pro Comment: This kind of edict effect is always pretty nice. Most edicts let your opponent make the choice, but this one mostly doesn’t -- unless they have more than one creature or planeswalker with the same CMC. Generally, you’re going to get your mana’s worth here. Your opponent’s most expensive creature isn’t always their best one, but it is often enough that this will feel pretty good.
Kitesail Cleric
Average Picked At: 8.00
Total Times Picked: 1
Average Last Seen At: 6.50
Total Times Seen 2
Pro Rating: 3.0
Pro Comment: I like one mana 1/1 flyers who have some late game utility. They can do damage early if that’s what you need, and then in the late game have an effect that will have a larger impact. For the Cleric, that involves Kicking it, at which point it becomes a 4-mana 1/1 Flyer that taps down two opposing creatures.
Lullmage's Domination
Average Picked At: 2.80
Total Times Picked: 420
Average Last Seen At: 2.58
Total Times Seen 1219
Pro Rating: 4.5
Pro Comment: Mind control effects are always great in Limited, as they add to your board and subtract from your opponents. Even if this didn’t have the const reduction effect, it would be good, and with it, its great!
Orah, Skyclave Hierophant
Average Picked At: 1.20
Total Times Picked: 98
Average Last Seen At: 1.19
Total Times Seen 156
Pro Rating: 4.0
Pro Comment: A 4-mana 3/3 with Lifelink is already kind of okay. Obviously, this comes with additional Cleric upside which is nice -- but you also have to be loading up your graveyard in the process to really take advantage of that. I don’t think it is crazy to imagine trading with a 2 or 3 mana Cleric and then dropping this though, which will be a nice little source of value.
Scorch Rider
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 8.50
Total Times Seen 6
Pro Rating: 2.0
Pro Comment: So, a 4-man 4/3 is generally a C- these days. It is reasonable stats to be sure, but not anything special either. The Kicker here isn’t super exciting either, as a 6-mana 4/3 with Haste is not especially good -- BUT that’s not really the way to look at cards with Kicker. If it has a reasonable base line, as this does -- the fact it can have Haste later in the game is just upside.
Maddening Cacophony
Average Picked At: 2.17
Total Times Picked: 84
Average Last Seen At: 2.02
Total Times Seen 270
Pro Rating: 1.5
Pro Comment: This format does have a mill deck, but it is mostly interested in just getting eight cards in the graveyard. This does do that singlehandedly, but those decks are already capable of doing it with cards that actually add to the board, so you don’t normally need this.
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