Card

Deny Reality

Sorcery


Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Return target permanent to its owner's hand.


  Warhammer 40,000 (40K)
#223, Common

Illustrated by: Artur Nakhodkin

Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Historic BO1
Not Legal Pioneer
Not Legal Traditional Standard
Not Legal Timeless BO1
Not Legal Traditional Alchemy
Not Legal Traditional Explorer
Not Legal Traditional Historic
Not Legal Traditional Timeless

Rulings

  • 2017-04-18
    The converted mana cost of a split card is determined by the combined mana cost of its two halves. If cascade allows you to cast a split card, you may cast either half but not both halves.
  • 2009-05-01
    When the cascade ability resolves, you must exile cards. The only optional part of the ability is whether or not you cast the last card exiled.
  • 2009-05-01
    If a spell with cascade is countered, the cascade ability will still resolve normally.
  • 2009-05-01
    Cascade triggers when you cast the spell, meaning that it resolves before that spell. If you end up casting the exiled card, it will go on the stack above the spell with cascade.
  • 2009-05-01
    If you cast the last exiled card, you’re casting it as a spell. It can be countered. If that card has cascade, the new spell’s cascade ability will trigger, and you’ll repeat the process for the new spell.
  • 2009-05-01
    After you’re done exiling cards and casting the last one if you chose to do so, the remaining exiled cards are randomly placed on the bottom of your library. Neither you nor any other player is allowed to know the order of those cards.
  • 2009-05-01
    You exile the cards face-up. All players will be able to see them.
USD Non-foil
EUR Non-foil
EUR Foil