Enchantment
At the beginning of combat on your turn, creatures you control gain flying until end of turn if a creature card in your graveyard has flying. The same is true for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
"What is a man but the sum of his memories? We are the stories we live! The tales we tell ourselves!" —Clay Kaczmarek
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Assassin's Creed (ACR)
#232, Uncommon |
Illustrated by: Néstor Ossandón Leal
Multiverse ID: 667176
PRINTS | USD | EUR | Tix | |
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$0.25 | €0.09 | 0.50 | ||
0.02 |
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