Card

Druid Class

Enchantment — Class


(Gain the next level as a sorcery to add its ability.)
Whenever a land enters the battlefield under your control, you gain 1 life.
: Level 2
You may play an additional land on each of your turns.
: Level 3
When this class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.


  Adventures in the Forgotten Realms (AFR)
#180, Uncommon

Illustrated by: Svetlin Velinov
Multiverse ID: 527467

Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Historic BO1
Not Legal Pauper
Not Legal Traditional Standard
Not Legal Timeless BO1
Not Legal Traditional Alchemy
Not Legal Traditional Historic
Not Legal Traditional Timeless

Rulings

  • 2021-07-23
    If you have more than one Druid Class at level 2 or higher, you can play that many additional lands per turn. For example, with two Druid Classes at level 2, you can play three lands during your turn.
  • 2021-07-23
    Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.
  • 2021-07-23
    You can’t activate the first level ability of a Class unless that Class is level 1. Similarly, you can’t activate the second level ability of a Class unless that Class is level 2.
  • 2021-07-23
    Gaining a level is a normal activated ability. It uses the stack and can be responded to.
  • 2021-07-23
    Gaining a level won’t remove abilities that a Class had at a previous level.
  • 2021-07-23
    Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
  • 2021-07-23
    Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
  • 2021-07-23
    For the third ability, the power and toughness of the creature will change as the number of lands you control changes.
  • 2021-07-23
    You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.
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$2.06 €0.82 0.03
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