Land
If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped.
: Add .
: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward . It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
  |
Adventures in the Forgotten Realms (AFR)
#354, Rare |
Illustrated by: Alex Stone
Multiverse ID: 530838
PRINTS | USD | EUR | Tix | |
---|---|---|---|---|
$2.17 | ||||
$1.62 | €2.41 | 3.26 |
German | ||
Spanish | ||
French | ||
Italian | ||
Japanese | ||
Korean | ||
Portuguese | ||
Russian | ||
Chinese | ||
TraditionalChinese |