Card

Silas Renn, Seeker Adept

Legendary Artifact Creature — Human


Deathtouch
Whenever Silas Renn, Seeker Adept deals combat damage to a player, choose target artifact card in your graveyard. You may cast that card this turn.
Partner (You can have two commanders if both have partner.)


  Commander 2016 (C16)
#43, Mythic Rare

Illustrated by: Joseph Meehan
Multiverse ID: 420660

Silas Renn, Seeker Adept Commander decks
Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Historic BO1
Not Legal Historic Brawl
Not Legal Modern
Not Legal Pauper
Not Legal Pioneer
Not Legal Traditional Standard
Not Legal Timeless BO1
Not Legal Traditional Alchemy
Not Legal Traditional Explorer
Not Legal Traditional Historic
Not Legal Traditional Timeless

Rulings

  • 2016-11-08
    You pay the costs for the target artifact card if you cast it. You may pay alternative costs rather than the card's mana cost.
  • 2016-11-08
    You may cast that card this turn even if Silas Renn leaves the battlefield.
  • 2016-11-08
    Silas Renn doesn't change when you can cast the target artifact card. For example, if you target an artifact card without flash, you can cast it only during your main phase when the stack is empty.
  • 2016-11-08
    An effect that instructs you to "cast" a card doesn't allow you to play lands.
  • 2016-11-08
    Casting the card causes it to leave your graveyard and become a new object. You can't cast it multiple times.
  • 2016-11-08
    If you don't cast the card, it remains in your graveyard.
  • 2016-11-08
    If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Akiri and Silas Renn are your commanders, your deck may contain cards with white, blue, black, and red in their color identity, but not green.
  • 2016-11-08
    Both commanders start in the command zone, and the remaining 98 cards of your deck are shuffled to become your library.
  • 2016-11-08
    To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
  • 2016-11-08
    Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional the first time you cast the other. A player loses the game after having been dealt 21 damage from one of them, not from both of them combined. Command Beacon's effect puts one into your hand from the command zone, not both.
  • 2016-11-08
    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
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