Card

Archetype of Imagination

Enchantment Creature — Human Wizard


Creatures you control have flying.
Creatures your opponents control lose flying and can't have or gain flying.

"Is it not the embodiment of our aspirations?" —Prokopios, astronomer of Meletis


  Commander 2018 (C18)
#81, Uncommon

Illustrated by: Robbie Trevino
Multiverse ID: 451036

Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Historic BO1
Not Legal Pauper
Not Legal Traditional Standard
Not Legal Timeless BO1
Not Legal Traditional Alchemy
Not Legal Traditional Explorer
Not Legal Traditional Historic
Not Legal Traditional Timeless

Rulings

  • 2014-02-01
    The Archetype's second ability applies to each creature controlled by any of your opponents, no matter when it entered the battlefield.
  • 2014-02-01
    While you control an Archetype, continuous effects generated by the resolution of spells and abilities that would give the specified ability to creatures your opponents control aren't created. For example, if you control Archetype of Courage, a spell cast by an opponent that gives creatures they control first strike wouldn't cause the creatures to have first strike, even if later in the turn Archetype of Courage left the battlefield. (If the spell has additional effects, such as raising the power of the creatures, those effects will apply as normal.)
  • 2014-02-01
    Conversely, continuous effects generated by static abilities (such as an Aura that granted the appropriate ability) would resume applying if the Archetype left the battlefield.
  • 2014-02-01
    If you and an opponent each control the same Archetype, no creature controlled by any player will have the appropriate ability.
USD Non-foil
EUR Non-foil