Card

Finest Hour

Enchantment


Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase.


  Commander 2018 (C18)
#180, Rare

Illustrated by: Michael Komarck
Multiverse ID: 451135

Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Historic BO1
Not Legal Historic Brawl
Not Legal Pauper
Not Legal Pioneer
Not Legal Traditional Standard
Not Legal Timeless BO1
Not Legal Traditional Alchemy
Not Legal Traditional Explorer
Not Legal Traditional Historic
Not Legal Traditional Timeless

Rulings

  • 2009-05-01
    Unlike other similar cards, Finest Hour doesn't create a main phase in between the two combat phases. The second combat phase will begin immediately after the current one ends.
  • 2009-05-01
    Finest Hour's second ability has an "intervening 'if' clause." The ability won't trigger at all unless it's the first combat phase of the turn.
PRINTS USD EUR Tix
$0.87 €0.39
$0.92 €0.49 0.02
USD Non-foil
EUR Non-foil
EUR Foil