Enchantment
Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing.
At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
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Mystery Booster Playtest Cards (CMB1)
#86, Rare |
Illustrated by: Yoni Skolnik
PRINTS | USD | EUR | Tix | |
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