Card

Gilanra, Caller of Wirewood

Legendary Creature — Elf Druid


: Add . When you spend this mana to cast a spell with converted mana cost 6 or greater, draw a card.
Partner (You can have two commanders if both have partner.)

"Something mighty stirs in the forest. Can't you feel it?"


  Commander Legends (CMR)
#230, Uncommon

Illustrated by: Jehan Choo
Multiverse ID: 497750

Gilanra, Caller of Wirewood Commander decks
Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Historic BO1
Not Legal Historic Brawl
Not Legal Modern
Not Legal Pauper
Not Legal Pioneer
Not Legal Traditional Standard
Not Legal Timeless BO1
Not Legal Traditional Alchemy
Not Legal Traditional Explorer
Not Legal Traditional Historic
Not Legal Traditional Timeless

Rulings

  • 2020-11-10
    An ability that triggers when a player spends mana to cast a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • 2020-11-10
    If an effect causes Gilanra’s ability to produce more than one mana (such as that of Mana Reflection), the delayed triggered ability will be created for each of those mana, and you’ll draw a card each time one of those mana is spent to cast a spell with converted mana cost 6 or greater. If you spend two of those mana to cast a single spell with converted mana cost 6 or greater, you’ll draw two cards.
  • 2020-11-10
    For a spell with in its mana cost, use the value chosen for X to determine the spell’s converted mana cost.
  • 2020-11-10
    If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders’ combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
  • 2020-11-10
    If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
  • 2020-11-10
    To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn’t cause either to cease to be your commander.
  • 2020-11-10
    Once the game begins, your two commanders are tracked separately. If you cast one, you won’t have to pay an additional the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
  • 2020-11-10
    You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you’ve cast each from the command zone clear for “commander tax” purposes.
  • 2020-11-10
    Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
  • 2020-11-10
    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
PRINTS USD EUR Tix
$0.69
$0.25 €0.14 0.04
USD Non-foil
USD Foil
EUR Non-foil
EUR Foil