Card

Temur Battle Rage

Instant


Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.


  Commander Legends (CMR)
#417, Common

Illustrated by: Jaime Jones
Multiverse ID: 500897

Rulings

  • 2014-11-24
    Ferocious abilities of instants and sorceries that don’t use the word “instead” provide an additional effect if you control a creature with power 4 or greater as they resolve.
  • 2014-11-24
    If all creatures blocking a creature with double strike and trample are destroyed during the first combat damage step, the creature with double strike and trample will deal all its combat damage to the defending player or planeswalker during the second combat damage step.
  • 2020-08-07
    Temur Battle Rage checks whether you control a creature with power 4 or greater as it resolves. If you do, the target creature has trample until end of turn even if you no longer control a creature with power 4 or greater later in the turn.
  • 2020-08-07
    If an attacking creature with double strike and trample destroys all of its blocking creatures with first-strike combat damage, all of its normal combat damage is assigned to the player or planeswalker that creature’s attacking.
USD Non-foil