Card

Expropriate

Sorcery


Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.

Few things are more valuable than time or money—and Leovold has plenty of both.


  Conspiracy: Take the Crown (CN2)
#30, Mythic Rare

Illustrated by: Zack Stella
Multiverse ID: 416787

Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Historic BO1
Not Legal Modern
Banned Oathbreaker
Not Legal Pauper
Not Legal Pioneer
Not Legal Traditional Standard
Not Legal Timeless BO1
Not Legal Traditional Alchemy
Not Legal Traditional Explorer
Not Legal Traditional Historic
Not Legal Traditional Timeless

Rulings

  • 2016-08-23
    Players can't do anything between voting and finishing the resolution of the spell or ability that included the vote.
  • 2016-08-23
    No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
  • 2016-08-23
    If a creature with an enters-the-battlefield council's dilemma ability leaves the battlefield before that ability resolves, players can still vote for any option that would put +1/+1 counters on that creature, even though—or perhaps especially because—those votes won't generate an effect.
  • 2016-08-23
    You must vote for one of the available options. You can't abstain.
  • 2016-08-23
    Because the votes are made in turn order, each player will know the votes of players who voted beforehand.
  • 2016-08-23
    The effects of each council's dilemma ability happen in the stated order. First the vote occurs, then the first effect, and finally the second effect.
  • 2016-08-23
    Unlike the will of the council cards from the original Conspiracy set, where a majority of votes determined what happened, each vote made for a council's dilemma card adds to the ultimate effect.
  • 2016-08-23
    You can vote money to gain control of a permanent you own, no matter who controls it.
  • 2016-08-23
    Expropriate doesn't target any of the permanents you gain control of. You could choose a permanent with hexproof, for example. (Hey, money talks.)
  • 2016-08-23
    Expropriate doesn’t target any of the permanents you gain control of. You could choose a permanent with hexproof, for example. (Hey, money talks.)
  • 2016-08-23
    Unlike the will of the council cards from the original Conspiracy set, where a majority of votes determined what happened, each vote made for a council’s dilemma card adds to the ultimate effect.
  • 2016-08-23
    The effects of each council’s dilemma ability happen in the stated order. First the vote occurs, then the first effect, and finally the second effect.
  • 2016-08-23
    You must vote for one of the available options. You can’t abstain.
  • 2016-08-23
    If a creature with an enters-the-battlefield council’s dilemma ability leaves the battlefield before that ability resolves, players can still vote for any option that would put +1/+1 counters on that creature, even though—or perhaps especially because—those votes won’t generate an effect.
  • 2016-08-23
    Players can’t do anything between voting and finishing the resolution of the spell or ability that included the vote.
USD Non-foil
USD Foil
EUR Non-foil
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