Card

Messenger Jays

Creature — Bird


Flying
Council's dilemma — When Messenger Jays enters the battlefield, starting with you, each player votes for feather or quill. Put a +1/+1 counter on Messenger Jays for each feather vote and draw a card for each quill vote. For each card drawn this way, discard a card.


  Conspiracy: Take the Crown (CN2)
#35, Common

Illustrated by: Lars Grant-West
Multiverse ID: 416792

Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Historic BO1
Not Legal Modern
Not Legal Pioneer
Not Legal Traditional Standard
Not Legal Timeless BO1
Not Legal Traditional Alchemy
Not Legal Traditional Explorer
Not Legal Traditional Historic
Not Legal Traditional Timeless

Rulings

  • 2016-08-23
    Because the votes are made in turn order, each player will know the votes of players who voted beforehand.
  • 2016-08-23
    The effects of each council's dilemma ability happen in the stated order. First the vote occurs, then the first effect, and finally the second effect.
  • 2016-08-23
    Unlike the will of the council cards from the original Conspiracy set, where a majority of votes determined what happened, each vote made for a council's dilemma card adds to the ultimate effect.
  • 2016-08-23
    You must vote for one of the available options. You can't abstain.
  • 2016-08-23
    If a creature with an enters-the-battlefield council's dilemma ability leaves the battlefield before that ability resolves, players can still vote for any option that would put +1/+1 counters on that creature, even though—or perhaps especially because—those votes won't generate an effect.
  • 2016-08-23
    No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
  • 2016-08-23
    Players can't do anything between voting and finishing the resolution of the spell or ability that included the vote.
  • 2016-08-23
    The effects of each council’s dilemma ability happen in the stated order. First the vote occurs, then the first effect, and finally the second effect.
  • 2016-08-23
    You must vote for one of the available options. You can’t abstain.
  • 2016-08-23
    If a creature with an enters-the-battlefield council’s dilemma ability leaves the battlefield before that ability resolves, players can still vote for any option that would put +1/+1 counters on that creature, even though—or perhaps especially because—those votes won’t generate an effect.
  • 2016-08-23
    Unlike the will of the council cards from the original Conspiracy set, where a majority of votes determined what happened, each vote made for a council’s dilemma card adds to the ultimate effect.
  • 2016-08-23
    Players can’t do anything between voting and finishing the resolution of the spell or ability that included the vote.
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