Card

Orchard Elemental

Creature — Elemental


Council's dilemma — When Orchard Elemental enters the battlefield, starting with you, each player votes for sprout or harvest. Put two +1/+1 counters on Orchard Elemental for each sprout vote. You gain 3 life for each harvest vote.

Fruits for friends, fists for foes.


  Conspiracy: Take the Crown (CN2)
#68, Common

Illustrated by: Christine Choi
Multiverse ID: 416825

Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Historic BO1
Not Legal Historic Brawl
Not Legal Modern
Not Legal Pioneer
Not Legal Traditional Standard
Not Legal Timeless BO1
Not Legal Traditional Alchemy
Not Legal Traditional Explorer
Not Legal Traditional Historic
Not Legal Traditional Timeless

Rulings

  • 2016-08-23
    Unlike the will of the council cards from the original Conspiracy set, where a majority of votes determined what happened, each vote made for a council's dilemma card adds to the ultimate effect.
  • 2016-08-23
    No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
  • 2016-08-23
    If a creature with an enters-the-battlefield council's dilemma ability leaves the battlefield before that ability resolves, players can still vote for any option that would put +1/+1 counters on that creature, even though—or perhaps especially because—those votes won't generate an effect.
  • 2016-08-23
    You must vote for one of the available options. You can't abstain.
  • 2016-08-23
    Because the votes are made in turn order, each player will know the votes of players who voted beforehand.
  • 2016-08-23
    The effects of each council's dilemma ability happen in the stated order. First the vote occurs, then the first effect, and finally the second effect.
  • 2016-08-23
    Players can't do anything between voting and finishing the resolution of the spell or ability that included the vote.
  • 2016-08-23
    Unlike the will of the council cards from the original Conspiracy set, where a majority of votes determined what happened, each vote made for a council’s dilemma card adds to the ultimate effect.
  • 2016-08-23
    The effects of each council’s dilemma ability happen in the stated order. First the vote occurs, then the first effect, and finally the second effect.
  • 2016-08-23
    You must vote for one of the available options. You can’t abstain.
  • 2016-08-23
    If a creature with an enters-the-battlefield council’s dilemma ability leaves the battlefield before that ability resolves, players can still vote for any option that would put +1/+1 counters on that creature, even though—or perhaps especially because—those votes won’t generate an effect.
  • 2016-08-23
    Players can’t do anything between voting and finishing the resolution of the spell or ability that included the vote.
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