Card

Stirring Wildwood

Land


Stirring Wildwood enters the battlefield tapped.
: Add or to your mana pool.
: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.


  Duel Decks: Zendikar vs. Eldrazi (DDP)
#33, Rare

Illustrated by: Eric Deschamps
Multiverse ID: 401675

Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Historic BO1
Not Legal Historic Brawl
Not Legal Pauper
Not Legal Pioneer
Not Legal Traditional Standard
Not Legal Timeless BO1
Not Legal Traditional Alchemy
Not Legal Traditional Explorer
Not Legal Traditional Historic
Not Legal Traditional Timeless

Rulings

  • 2010-03-01
    A land that becomes a creature may be affected by "summoning sickness." You can't attack with it or use any of its abilities (including its mana abilities) unless it began your most recent turn on the battlefield under your control. Note that summoning sickness cares about when that permanent came under your control, not when it became a creature.
  • 2010-03-01
    When a land becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.
PRINTS USD EUR Tix
$4.95 €4.20 0.07
$0.99 €0.42 0.08
$0.50 €0.47
$0.50 €0.47
$0.55 €0.32 0.02
USD Non-foil
EUR Non-foil
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