Card

Joust

Sorcery


Choose target creature you control and target creature you don't control. The creature you control gets +2/+1 until end of turn if it's a Knight. Then those creatures fight each other. (Each deals damage equal to its power to the other.)

"Life is a tournament that rewards the bold." —Syr Layne, knight of Embereth


  Throne of Eldraine (ELD)
#129, Uncommon

Illustrated by: Bram Sels
Multiverse ID: 473091

Rulings

  • 2019-10-04
    If either target is an illegal target as Joust tries to resolve, neither creature will deal or be dealt damage.
  • 2019-10-04
    If the creature you control is an illegal target as Joust tries to resolve, no creature gets +2/+1. If that creature is a legal target but the creature you don’t control isn’t, it still gets +2/+1 until end of turn if it’s a Knight.
  • 2019-10-04
    The target creature you control gets +2/+1 only if it’s a Knight as Joust resolves. It’ll still fight if it doesn’t get +2/+1.
  • 2019-10-04
    You can’t cast Joust unless you choose both a creature you control and a creature you don’t control as targets.
PRINTS USD EUR Tix
$0.19 €0.10 0.03
USD Non-foil
USD Foil
EUR Non-foil
EUR Foil