Card

The Scarab God

Legendary Creature — God


At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.
: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.
When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.


  Hour of Devastation (HOU)
#145, Mythic Rare

Illustrated by: Lius Lasahido
Multiverse ID: 430834

The Scarab God Commander decks The Scarab God Brawl decks

Rulings

  • 2017-06-27
    The number of Zombies you control is counted as The Scarab God's first ability resolves. Players can try to change that number in response to the ability (perhaps by activating its second ability).
  • 2017-06-27
    The token copies exactly what was printed on the original card and nothing else, except the characteristics it specifically modifies. It doesn't copy any information about the object the card was before it was put into its owner's graveyard.
  • 2017-06-27
    The token is a Zombie instead of its other types (unlike Zombies created by an eternalize ability) and is black instead of its other colors. Its power and toughness are 4/4. These are copiable values of the token that other effects may copy.
  • 2017-06-27
    Unlike the tokens created by an eternalize ability, this token has the mana cost and thus converted mana cost of the card it's copying.
  • 2017-06-27
    If the card copied by the token had any "when [this permanent] enters the battlefield" abilities, then the token also has those abilities and will trigger them when it's created. Similarly, any "as [this permanent] enters the battlefield" or "[this permanent] enters the battlefield with" abilities that the token has copied will also work.
  • 2017-06-27
    In a Two-Headed Giant game, The Scarab God's first ability causes the opposing team to lose life equal to twice the number of Zombies you control, although you scry only equal to the number of Zombies you control.
  • 2017-06-27
    If this creature dies but leaves your graveyard before the next end step, it will remain in its new zone.
  • 2017-06-27
    The "next end step" refers to the next end step that occurs, not the end step of the next turn. If this creature dies before a turn's end step (for example, during combat), it will be returned to its owner's hand at the beginning of that turn's end step.
  • 2017-07-14
    The number of Zombies you control is counted as The Scarab God’s first ability resolves. Players can try to change that number in response to the ability (perhaps by activating its second ability).
  • 2017-07-14
    The token copies exactly what was printed on the original card and nothing else, except the characteristics it specifically modifies. It doesn’t copy any information about the object the card was before it was put into its owner’s graveyard.
  • 2017-07-14
    Unlike the tokens created by an eternalize ability, this token has the mana cost and thus converted mana cost of the card it’s copying.
  • 2017-07-14
    If the card copied by the token had any “when [this permanent] enters the battlefield” abilities, then the token also has those abilities and will trigger them when it’s created. Similarly, any “as [this permanent] enters the battlefield” or “[this permanent] enters the battlefield with” abilities that the token has copied will also work.
  • 2017-07-14
    In a Two-Headed Giant game, The Scarab God’s first ability causes the opposing team to lose life equal to twice the number of Zombies you control, although you scry only equal to the number of Zombies you control.
  • 2017-07-14
    The “next end step” refers to the next end step that occurs, not the end step of the next turn. If this creature dies before a turn’s end step (for example, during combat), it will be returned to its owner’s hand at the beginning of that turn’s end step.
  • 2017-07-14
    The “next end step” refers to the next end step that occurs, not the end step of the next turn. If this creature dies before a turn's end step (for example, during combat), it will be returned to its owner's hand at the beginning of that turn's end step.
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