Card

Incremental Growth

Sorcery


Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.


  Jumpstart: Historic Horizons (J21)
#588, Uncommon

Rulings

  • 2014-09-20
    If some of the creatures are illegal targets as Incremental Growth tries to resolve, the remaining legal targets still get the appropriate number of +1/+1 counters. If all targets are illegal, Incremental Growth doesn’t resolve.
  • 2014-09-20
    You must choose three different targets in order to cast Incremental Growth. You decide how many +1/+1 counters each creature will get as part of casting the spell.
PRINTS USD EUR Tix
$0.18 €0.07 0.05
$0.20 €0.04 0.03
$0.25 €0.10 0.05
$0.25 €0.07 0.04