Card

Angelic Cub

Creature — Cat Angel


Whenever Angelic Cub becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it.
As long as Angelic Cub has three or more +1/+1 counters on it, it has flying.


  Foundations Jumpstart (J25)
#163, Uncommon

Illustrated by: Miranda Meeks

Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Historic BO1
Not Legal Historic Brawl
Not Legal Modern
Not Legal Pauper
Not Legal Pioneer
Not Legal Traditional Standard
Not Legal Timeless BO1
Not Legal Traditional Alchemy
Not Legal Traditional Explorer
Not Legal Traditional Historic
Not Legal Traditional Timeless
PRINTS USD EUR Tix
$0.56 €0.28
$0.25 €0.26
USD Non-foil
EUR Non-foil