Card

Chain Lightning

Sorcery


Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay . If the player does, they may copy this spell and may choose a new target for that copy.


  Jumpstart (JMP)
#302, Uncommon

Illustrated by: Christopher Moeller
Multiverse ID: 489492

Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Historic BO1
Not Legal Modern
Not Legal Pioneer
Not Legal Traditional Standard
Not Legal Timeless BO1
Not Legal Traditional Alchemy
Not Legal Traditional Explorer
Not Legal Traditional Historic
Not Legal Traditional Timeless

Rulings

  • 2004-10-04
    The player putting the copy spell on the stack controls that spell.
  • 2016-06-08
    The player putting the copy of the spell on the stack controls that copy.
  • 2016-06-08
    If the targeted permanent or player is an illegal target when Chain Lightning tries to resolve, the spell doesn’t resolve. It can’t be copied.
  • 2016-06-08
    The copy of Chain Lightning is created on the stack, so it’s not cast. Abilities that trigger when a player casts a spell won’t trigger. Players may respond to that spell before it resolves.
  • 2016-06-08
    As Chain Lightning resolves, the targeted player or the controller of the targeted creature may copy it. The copy has the same text, target, and color of the resolving spell, though the player who’s copying it may choose a new target for it. Once that copy is created (or not), the first Chain Lightning has finished resolving and leaves the stack.
  • 2004-10-04
    The spell copy has all the text and can result in itself being copied.
  • 2004-10-04
    The copy is a spell, so it can be targeted by other spells and abilities that target a spell.
USD Non-foil
EUR Non-foil