Card

Emiel the Blessed

Legendary Creature — Unicorn


: Exile another target creature you control, then return it to the battlefield under its owner's control.
Whenever another creature enters the battlefield under your control, you may pay . If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ( can be paid with either or .)


  Jumpstart (JMP)
#3, Mythic Rare

Illustrated by: Antonio José Manzanedo
Multiverse ID: 489170

Emiel the Blessed Commander decks
Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Modern
Not Legal Pauper
Not Legal Pioneer
Not Legal Traditional Standard
Not Legal Traditional Alchemy
Not Legal Traditional Explorer

Rulings

  • 2020-06-23
    If the entering creature is a Unicorn, you still have to pay to put two +1/+1 counters on it.
  • 2020-06-23
    While resolving Emiel’s triggered ability, you can’t pay more than once to put more counters on the creature.
  • 2020-06-23
    You choose whether to pay for Emiel’s triggered ability while it’s resolving. If you do, no player may take other actions between the time you pay and the time the creature has one or two +1/+1 counters on it.
  • 2020-06-23
    Emiel’s second ability triggers whenever any creature other than itself enters the battlefield under your control, including those returned by its first ability.
  • 2020-06-23
    If a token is exiled this way, it will cease to exist and won’t return to the battlefield.
  • 2020-06-23
    When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled. Auras attached to the exiled creature will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.
USD Non-foil
EUR Non-foil