Card

Scuttlemutt

Artifact Creature — Scarecrow


: Add one mana of any color.
: Target creature becomes the color or colors of your choice until end of turn.

With five lenses on its "head," it sees the world in a range of colors beyond ordinary perception.


  Jumpstart (JMP)
#484, Uncommon

Illustrated by: Jeremy Jarvis
Multiverse ID: 489467

Rulings

  • 2019-07-12
    You must choose one or more of the five colors of Magic while resolving Scuttlemutt’s last ability. You can’t choose “artifact,” “colorless,” or “chartreuse.”
  • 2019-07-12
    The target creature has only the colors Scuttlemutt gives it—Scuttlemutt’s ability overwrites any previous colors the creature had.
  • 2019-07-12
    In the Commander variant, the color identities of cards are determined as the game begins. Changing the colors of a player’s commander doesn’t affect its color identity or the cards that can be legally included in the deck.
PRINTS USD EUR Tix
$0.31 €0.17
$0.25 €0.10 0.03
$0.25 €0.10 0.03
USD Non-foil
EUR Non-foil