Card

Sage of Hours

Creature — Human Wizard


Heroic — Whenever you cast a spell that targets Sage of Hours, put a +1/+1 counter on it.
Remove all +1/+1 counters from Sage of Hours: For each five counters removed this way, take an extra turn after this one.


  Journey into Nyx (JOU)
#50, Mythic Rare

Illustrated by: Matt Stewart
Multiverse ID: 380491

Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Historic BO1
Not Legal Historic Brawl
Not Legal Pauper
Not Legal Traditional Standard
Not Legal Timeless BO1
Not Legal Traditional Alchemy
Not Legal Traditional Explorer
Not Legal Traditional Historic
Not Legal Traditional Timeless

Rulings

  • 2014-04-26
    Heroic abilities will resolve before the spell that caused them to trigger.
  • 2014-04-26
    Heroic abilities will trigger only once per spell, even if that spell targets the creature with the heroic ability multiple times.
  • 2014-04-26
    Heroic abilities won't trigger when a copy of a spell is created on the stack or when a spell's targets are changed to include a creature with a heroic ability.
  • 2014-04-26
    You must remove all +1/+1 counters from Sage of Hours to activate its ability, even if the number of counters isn't a multiple of five. For example, if you remove twelve counters to activate the ability, you'll take two extra turns. If you remove three counters, you won't take any extra turns.
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$4.00 €4.29 0.02
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