Card

Test of Endurance

Enchantment


At the beginning of your upkeep, if you have 50 or more life, you win the game.

"If we have learned nothing else, we have learned to survive." —Mystic elder


  Judgment (JUD)
#29, Rare

Illustrated by: Mike Ploog
Multiverse ID: 29924

Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Historic BO1
Not Legal Historic Brawl
Not Legal Modern
Not Legal Pauper
Not Legal Pioneer
Not Legal Traditional Standard
Not Legal Timeless BO1
Not Legal Traditional Alchemy
Not Legal Traditional Explorer
Not Legal Traditional Historic
Not Legal Traditional Timeless

Rulings

  • 2004-10-04
    To win the game, you must have 50 or more life both at the beginning of upkeep and when the ability resolves.
USD Non-foil
USD Foil
EUR Non-foil