Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Put a +1/+1 counter on up to one target creature.
III — Exile a creature with the greatest power among creatures target opponent controls.
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Kaldheim (KHM)
#A-208, Uncommon |
Illustrated by: Eric Deschamps
PRINTS | USD | EUR | Tix | |
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