Card

Rune of Might

Enchantment — Aura Rune


Enchant permanent
When Rune of Might enters the battlefield, draw a card.
As long as enchanted permanent is a creature, it gets +1/+1 and has trample.
As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."


  Kaldheim (KHM)
#191, Uncommon

Illustrated by: Yeong-Hao Han
Multiverse ID: 503807

Rulings

  • 2021-02-05
    Runes can target and be attached to any permanent, even one that isn’t currently a creature or an Equipment. You can cast a Rune choosing a Vehicle as the target, for example. The Rune’s enters-the-battlefield ability will trigger, and you’ll draw a card. The Rune won’t do anything while the Vehicle isn’t a creature, but if it becomes one later, the appropriate ability will start applying.
  • 2021-02-05
    If the target of an Aura spell is an illegal target as that spell tries to resolve, it won’t resolve, it won’t enter the battlefield, and none of its enters-the-battlefield triggered abilities will trigger.
PRINTS USD EUR Tix
$0.25 €0.16 0.03
USD Non-foil
Jan 19Feb 3Feb 18$0$0.1$0.2$0.3$0.4$0.5
USD Foil
Jan 19Feb 3Feb 18$0$0.2$0.4$0.6
EUR Non-foil
Jan 19Feb 3Feb 18€0€0.05€0.1€0.15€0.2
EUR Foil
Jan 19Feb 3Feb 18€0€0.1€0.2€0.3