Card

Consulate Surveillance

Enchantment


When Consulate Surveillance enters the battlefield, you get (four energy counters).
Pay : Prevent all damage that would be dealt to you this turn by a source of your choice.


  Kaladesh (KLD)
#10, Uncommon

Illustrated by: Daniel Ljunggren
Multiverse ID: 417583

Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Historic BO1
Not Legal Historic Brawl
Not Legal Pauper
Not Legal Traditional Standard
Not Legal Timeless BO1
Not Legal Traditional Alchemy
Not Legal Traditional Explorer
Not Legal Traditional Historic
Not Legal Traditional Timeless

Rulings

  • 2016-09-20
    Consulate Surveillance's second ability doesn't target anything. You choose a source of damage as it resolves.
  • 2016-09-20
    If the chosen source would deal damage to you and one or more other players or permanents, only the damage that would be dealt to you is prevented.
  • 2016-09-20
    If multiple prevention and/or replacement effects are trying to apply to the same damage, the player who would be dealt damage chooses the order in which to apply them. Notably, if noncombat damage would be dealt to you by a source controlled by an opponent, and you control a planeswalker, you choose the order in which to apply Consulate Surveillance's effect and the planeswalker redirection effect. If you apply Consulate Surveillance's effect first, the damage is prevented and the planeswalker redirection effect won't apply.
  • 2017-02-09
    is the energy symbol. It represents one energy counter.
  • 2017-02-09
    Energy counters are a kind of counter that a player may have. They're not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)
  • 2017-02-09
    Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.
  • 2017-02-09
    If an effect says you get one or more , you get that many energy counters. To pay one or more , you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
  • 2017-02-09
    Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" to your mana pool can't give you energy counters.
  • 2017-02-09
    You can't pay more energy counters than you have.
  • 2017-02-09
    Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)
  • 2017-02-09
    Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.
  • 2016-09-20
    Consulate Surveillance’s second ability doesn’t target anything. You choose a source of damage as it resolves.
  • 2016-09-20
    If multiple prevention and/or replacement effects are trying to apply to the same damage, the player who would be dealt damage chooses the order in which to apply them.
  • 2017-02-09
    You can’t pay more energy counters than you have.
PRINTS USD EUR Tix
$0.25 €0.18 0.03
USD Non-foil
USD Foil
EUR Non-foil
EUR Foil