Card

Start Your Engines

Sorcery


Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn.

Inventors from around the world have come to the Fair hoping their creations will fly, drive, or sail their way to a top prize.


  Kaladesh (KLD)
#135, Uncommon

Illustrated by: Darek Zabrocki
Multiverse ID: 417708

Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Historic BO1
Not Legal Historic Brawl
Not Legal Pauper
Not Legal Traditional Standard
Not Legal Timeless BO1
Not Legal Traditional Alchemy
Not Legal Traditional Explorer
Not Legal Traditional Historic
Not Legal Traditional Timeless

Rulings

  • 2016-09-20
    The set of Vehicles and creatures affected by Start Your Engines is determined as the spell resolves. Creatures you begin to control later in the turn won't get +2/+0, and Vehicles you begin to control later in the turn won't automatically become creatures and won't get +2/+0.
  • 2016-09-20
    Vehicles you control become artifact creatures and then also get +2/+0.
  • 2016-09-20
    The set of Vehicles and creatures affected by Start Your Engines is determined as the spell resolves. Creatures you begin to control later in the turn won’t get +2/+0, and Vehicles you begin to control later in the turn won’t automatically become creatures and won’t get +2/+0.
PRINTS USD EUR Tix
$0.21 €0.14 0.03
USD Non-foil
USD Foil
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EUR Foil