Card

Combust

Instant


Combust can't be countered by spells or abilities.
Combust deals 5 damage to target white or blue creature. The damage can't be prevented.


  Magic 2011 (M11)
#130, Uncommon

Illustrated by: Jaime Jones
Multiverse ID: 205011

Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Historic BO1
Not Legal Historic Brawl
Not Legal Pauper
Not Legal Pioneer
Not Legal Traditional Standard
Not Legal Timeless BO1
Not Legal Traditional Alchemy
Not Legal Traditional Explorer
Not Legal Traditional Historic
Not Legal Traditional Timeless

Rulings

  • 2010-08-15
    If a creature is dealt lethal damage by Combust, it can still regenerate. If it does, the damage marked on it will be removed from it.
  • 2010-08-15
    Effects that replace or redirect damage without using the word "prevent" aren't affected by Combust; they'll work as normal.
  • 2010-08-15
    If a static ability would prevent damage from being dealt to the targeted creature, it fails to prevent the damage dealt by Combust. If that ability has an additional effect that doesn't depend on the amount of damage prevented, that additional effect will still work. It's applied just once as Combust resolves.
  • 2010-08-15
    Spells that create prevention effects affecting the targeted creature can still be cast, and abilities that create prevention effects affecting the targeted creature can still be activated. However, damage prevention shields (including those created before Combust was cast) don't have any effect on the damage dealt by Combust. If such a prevention effect has an additional effect, the additional effect will still work (if possible).
  • 2010-08-15
    If the targeted creature is an illegal target by the time Combust would resolve, Combust will be countered by the game rules.
  • 2010-08-15
    Combust can be targeted by spells and abilities that try to counter it (such as Cancel). Those spells and abilities will resolve, but the part of their effect that would counter Combust won't do anything. Any other effects those spells and abilities have will work as normal.
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