Card

Predatory Rampage

Sorcery


Creatures you control get +3/+3 until end of turn. Each creature your opponents control blocks this turn if able.

"It is the fate of the weak to fall." —Garruk Wildspeaker


  Magic 2013 (M13)
#180, Rare

Illustrated by: Wayne England
Multiverse ID: 249714

Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Historic BO1
Not Legal Historic Brawl
Not Legal Pauper
Not Legal Pioneer
Not Legal Traditional Standard
Not Legal Timeless BO1
Not Legal Traditional Alchemy
Not Legal Traditional Explorer
Not Legal Traditional Historic
Not Legal Traditional Timeless

Rulings

  • 2012-07-01
    Only creatures you control when Predatory Rampage resolves will get +3/+3. Creatures that enter the battlefield or that you gain control of later in the turn are unaffected.
  • 2012-07-01
    Your opponent still chooses which attacking creature each creature he or she controls blocks.
  • 2012-07-01
    If there are multiple combat phases in a turn, each affected creature must block only in the first one in which it's able to.
  • 2012-07-01
    Each creature your opponents control blocks if able, even if that creature wasn't on the battlefield or wasn't controlled by an opponent when Predatory Rampage resolved.
  • 2012-07-01
    Predatory Rampage doesn't force any creature to attack.
  • 2012-07-01
    Each creature controlled by an opponent blocks only if it's able to do so as the declare blockers step begins. If, at that time, the creature is tapped, is affected by a spell or ability that says it can't block, or no creatures are attacking that player or a planeswalker controlled by that player, then it doesn't block. If there's a cost associated with having the creature block, the player isn't forced to pay that cost, so it doesn't block in that case either.
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$0.20 €0.06
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