Card

Engineered Might

Sorcery


Choose one —
• Target creature gets +5/+5 and gains trample until end of turn.
• Creatures you control get +2/+2 and gain vigilance until end of turn.


  Mystery Booster (MB1)
#1420, Uncommon

Illustrated by: Lake Hurwitz

Rulings

  • 2016-09-20
    The set of creatures affected by Engineered Might’s second mode is determined as the spell resolves. Creatures you begin to control later in the turn and noncreature permanents that become creatures later in the turn won’t get +2/+2 or gain vigilance.
  • 2016-09-20
    The set of creatures affected by Engineered Might's second mode is determined as the spell resolves. Creatures you begin to control later in the turn and noncreature permanents that become creatures later in the turn won't get +2/+2 or gain vigilance.
USD Non-foil