Card

Temporal Manipulation

Sorcery


Take an extra turn after this one.

Doing something at the last minute isn't so bad when you can make that minute last.


  Mystery Booster 2 (MB2)
#174, Mythic Rare

Illustrated by: Franz Vohwinkel

Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Historic BO1
Not Legal Historic Brawl
Not Legal Modern
Not Legal Pauper
Not Legal Pioneer
Not Legal Traditional Standard
Not Legal Timeless BO1
Not Legal Traditional Alchemy
Not Legal Traditional Explorer
Not Legal Traditional Historic
Not Legal Traditional Timeless

Rulings

  • 2022-12-08
    If multiple "extra turn" effects resolve in the same turn, take them in the reverse of the order that the effects resolved. In other words, the most recently created extra turn is taken first.
USD Non-foil
USD Foil