Card

Demonic Consultation

Instant


Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.


  Masters Edition II (ME2)
#85, Uncommon

Illustrated by: Rob Alexander
Multiverse ID: 184614

Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Historic BO1
Banned Legacy
Not Legal Modern
Not Legal Pauper
Not Legal Pioneer
Not Legal Traditional Standard
Not Legal Timeless BO1
Not Legal Traditional Alchemy
Not Legal Traditional Explorer
Not Legal Traditional Historic
Not Legal Traditional Timeless

Rulings

  • 2008-10-01
    You don't name a card until Demonic Consultation resolves.
  • 2004-10-04
    You must name a card that actually exists in the game of Magic.
  • 2004-10-04
    There is no way to make this card affect your opponent. It affects "you", and "you" means the controller of the spell. It has no targets.
  • 2008-10-01
    If you don't reveal the named card (perhaps because it was in the top six cards of your library), you'll end up exiling your entire library. You don't lose the game at that point, but will lose the next time you're instructed to draw a card.