Card

Sunrise Cavalier

Creature — Human Knight


Trample, haste
If it's neither day nor night, it becomes day as Sunrise Cavalier enters the battlefield.
Whenever day becomes night or night becomes day, put a +1/+1 counter on target creature you control.


  Innistrad: Midnight Hunt (MID)
#244, Uncommon

Illustrated by: John Di Giovanni
Multiverse ID: 535040

Rulings

  • 2021-09-24
    For more information about Day and Night and the Daybound and Nightbound abilities, please see the Innistrad: Midnight Hunt Mechanics atricle (https://magic.wizards.com/en/articles/archive/feature/innistrad-midnight-hunt-mechanics-2021-09-02).
  • 2021-09-24
    If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
  • 2021-09-24
    If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
  • 2021-09-24
    Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
  • 2021-09-24
    Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
  • 2021-09-24
    If a triggered ability triggers whenever day becomes night or night becomes day, it only triggers if it was already either day/night and becomes the other. It does not trigger when the game becomes day or night for the first time.
PRINTS USD EUR Tix
$0.15 €0.09 0.03
$0.22 €0.08
USD Non-foil
USD Foil
EUR Non-foil
EUR Foil