Sorcery
Each creature you control gains vigilance, trample, and melee until end of turn. (Whenever a creature with melee attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
At the beginning of the next main phase this turn, draw a card for each player who was dealt combat damage this turn.
  |
New Capenna Commander (NCC)
#65, Rare |
Illustrated by: Olena Richards
PRINTS | USD | EUR | Tix | |
---|---|---|---|---|
$0.40 | ||||
$0.25 | €0.22 |