Card

Oran-Rief, the Vastwood

Land


Oran-Rief, the Vastwood enters the battlefield tapped.
: Add .
: Put a +1/+1 counter on each green creature that entered the battlefield this turn.


  Neon Dynasty Commander (NEC)
#173, Rare

Illustrated by: Mike Bierek
Multiverse ID: 554255

Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Historic BO1
Not Legal Pauper
Not Legal Pioneer
Not Legal Traditional Standard
Not Legal Timeless BO1
Not Legal Traditional Alchemy
Not Legal Traditional Explorer
Not Legal Traditional Historic
Not Legal Traditional Timeless

Rulings

  • 2009-10-01
    Oran-Rief’s third ability cares about permanents’ characteristics at the time the ability resolves, not their characteristics at the time they entered the battlefield. For example, if a blue creature enters the battlefield, then is turned green by a spell or ability, then Oran-Rief’s second ability resolves, you’ll put a +1/+1 counter on that creature.
  • 2009-10-01
    Oran-Rief’s second ability affects all permanents that are green creatures that entered the battlefield this turn, not just the ones you control.
  • 2009-10-01
    Oran-Rief's second ability affects all permanents that are green creatures that entered the battlefield this turn, not just the ones you control.
  • 2009-10-01
    Oran-Rief's third ability cares about permanents' characteristics at the time the ability resolves, not their characteristics at the time they entered the battlefield. For example, if a blue creature enters the battlefield, then is turned green by a spell or ability, then Oran-Rief's second ability resolves, you'll put a +1/+1 counter on that creature.
USD Non-foil
EUR Non-foil