Card

Silkguard

Instant


Put a +1/+1 counter on each of up to X target creatures you control.
Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.)


  Neon Dynasty Commander (NEC)
#29, Rare

Illustrated by: Dan Scott
Multiverse ID: 553926

Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Historic BO1
Not Legal Historic Brawl
Not Legal Modern
Not Legal Pauper
Not Legal Pioneer
Not Legal Traditional Standard
Not Legal Timeless BO1
Not Legal Traditional Alchemy
Not Legal Traditional Explorer
Not Legal Traditional Historic
Not Legal Traditional Timeless

Rulings

  • 2022-02-18
    Only creatures can be modified. If a modified creature stops being a creature, it is no longer considered modified.
  • 2022-02-18
    A creature with a counter on it is considered modified no matter what kind of counter it is or which player put it on that creature.
  • 2022-02-18
    A creature that is equipped is considered modified no matter who controls the Equipment that's attached to it.
  • 2022-02-18
    An Aura controlled by an opponent does not cause a creature you control to be modified.
USD Non-foil