Card

Genesis Hydra

Creature — Plant Hydra


When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library.
Genesis Hydra enters the battlefield with X +1/+1 counters on it.


  Outlaws of Thunder Junction Commander (OTC)
#193, Rare

Illustrated by: Donato Giancola

Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Historic BO1
Not Legal Pauper
Not Legal Traditional Standard
Not Legal Timeless BO1
Not Legal Traditional Alchemy
Not Legal Traditional Explorer
Not Legal Traditional Historic
Not Legal Traditional Timeless

Rulings

  • 2017-11-17
    Genesis Hydra's first ability will resolve before Genesis Hydra does. Notably, if you put an Aura card onto the battlefield this way, it can't enchant Genesis Hydra.
  • 2017-11-17
    If you have fewer than X cards in your library, you reveal all of them.
  • 2017-11-17
    If a card in a player's library has in its mana cost, X is considered to be 0.
  • 2017-11-17
    A nonland permanent card is an artifact, creature, enchantment, or planeswalker card.
  • 2017-11-17
    If you put an Aura onto the battlefield this way, you choose what it enchants as it enters the battlefield. This doesn't target any permanent or player, but it must be able to enchant that permanent or player. For example, you could put a green Aura onto the battlefield enchanting a creature with hexproof controlled by an opponent, but not one with protection from green.
  • 2017-11-17
    If “the rest” is zero cards, either because X was 0 or because X was 1 and that card was put onto the battlefield, the library is still shuffled.
USD Non-foil
EUR Non-foil