Card

Inkfathom Witch

Creature — Merfolk Wizard


Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
: Each unblocked creature has base power and toughness 4/1 until end of turn.

The murk of the Wanderbrine concealed unseemly rituals designed to bring out the worst in merrowkind.


  Planechase Anthology (PCA)
#97, Uncommon

Illustrated by: Larry MacDougall
Multiverse ID: 423522

Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Historic BO1
Not Legal Historic Brawl
Not Legal Pauper
Not Legal Pioneer
Not Legal Traditional Standard
Not Legal Timeless BO1
Not Legal Traditional Alchemy
Not Legal Traditional Explorer
Not Legal Traditional Historic
Not Legal Traditional Timeless

Rulings

  • 2008-05-01
    Inkfathom Witch doesn't cause creatures to lose their abilities.
  • 2008-05-01
    Creatures stop being unblocked as the combat phase ends. However, they'll stay 4/1 until turn ends.
  • 2008-05-01
    An "unblocked creature" is a creature that attacked and wasn't blocked. Creatures aren't "blocked" or "unblocked" until the declare blockers step, so activating this ability before then (or after combat ends) will have no effect.
  • 2008-05-01
    If Inkfathom Witch is attacking and unblocked, it can make itself 4/1.
  • 2009-10-01
    The effect from the ability overwrites other effects that set power and/or toughness if and only if those effects existed before the ability resolved. It will not overwrite effects that modify power or toughness (whether from a static ability, counters, or a resolved spell or ability), nor will it overwrite effects that set power and toughness which come into existence after the ability resolves. Effects that switch the creature's power and toughness are always applied after any other power or toughness changing effects, including this one, regardless of the order in which they are created.
PRINTS USD EUR Tix
$0.20 €0.09
$0.25 €0.17
$0.30 €0.05 0.04
$0.25 €0.17 0.03
USD Non-foil
EUR Non-foil