Card

Inexorable Tide

Enchantment


Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Radiation is an invisible tide that seeps into the bones of the land, changing it irrevocably.


  Fallout (PIP)
#177, Rare

Illustrated by: James Bousema

Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Explorer BO1
Not Legal Pauper
Not Legal Pioneer
Not Legal Traditional Standard
Not Legal Traditional Alchemy
Not Legal Traditional Explorer

Rulings

  • 2011-01-01
    You can choose any player that has a counter, including yourself.
  • 2011-01-01
    You can choose any permanent that has a counter, including ones controlled by opponents. You can’t choose cards in any zone other than the battlefield, even if they have counters on them, such as suspended cards or a Lightning Storm on the stack.
  • 2011-01-01
    You don’t have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since “any number” includes zero, you don’t have to choose any permanents at all, and you don’t have to choose any players at all.
  • 2011-01-01
    Players can respond to the spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it’s too late for anyone to respond.
  • 2011-01-01
    Whenever you cast a spell, Inexorable Tide’s ability triggers and goes on the stack on top of it. It will resolve (and you’ll proliferate) before the spell resolves.
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