Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — For each player, exile up to one other target enchantment or creature that player controls until Vault 13 leaves the battlefield.
II — You gain 2 life and scry 2.
III — Return two cards exiled with Vault 13 to the battlefield under their owners' control and put the rest on the bottom of their owners' libraries.
  |
Fallout (PIP)
#554, Rare |
Illustrated by: Gaboleps
PRINTS | USD | EUR | Tix | |
---|---|---|---|---|
€0.28 |