Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Gain control of target non-Mutant creature for as long as you control Vault 87.
II — Put a +1/+1 counter on target creature you control. It becomes a Mutant in addition to its other types.
III — Draw cards equal to the greatest power among Mutants you control.
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Fallout (PIP)
#122, Rare |
Illustrated by: Nicholas Gregory
PRINTS | USD | EUR | Tix | |
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$3.01 | ||||
$0.25 | €0.20 |