Card

Allied Strategies

Sorcery


Domain — Target player draws a card for each basic land type among lands he or she controls.

Each commander looked at the others and wondered who would be first to break the alliance.


  Planeshift (PLS)
#20, Uncommon

Illustrated by: Paolo Parente
Multiverse ID: 26383

Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Historic BO1
Not Legal Historic Brawl
Not Legal Modern
Not Legal Pauper
Not Legal Pioneer
Not Legal Traditional Standard
Not Legal Timeless BO1
Not Legal Traditional Alchemy
Not Legal Traditional Explorer
Not Legal Traditional Historic
Not Legal Traditional Timeless

Rulings

  • 2009-02-01
    A number of nonbasic lands have basic land types. Domain abilities don't count the number of lands you control — they count the number of basic land types among lands you control, even if that means checking the same land twice. For example, if you control a Tundra, an Overgrown Tomb, and a Madblind Mountain, you'll have a Plains, Island, Swamp, Mountain, and Forest among the lands you control. Your domain abilities will be maxed out.
  • 2009-02-01
    How many lands you control of a particular basic land type is irrelevant to a domain ability, as long as that number is greater than zero. As far as domain is concerned, ten Forests is the same as one Forest.
  • 2009-02-01
    To determine the number of basic land types among lands you control, look at the lands you have on the battlefield and ask yourself whether the subtypes Plains, Island, Swamp, Mountain, and Forest appear within that group. The number of times you say yes (topping out at five) tells you how powerful your domain abilities will be.
  • 2004-10-04
    You draw one card per basic land type, not for each basic land. This makes it a maximum of 5 cards.
PRINTS USD EUR Tix
$0.27 €0.21 0.09
$0.25 €0.21 0.04
USD Non-foil
USD Foil
EUR Non-foil