Creature — Sphinx Wizard
Flying
When Master of Winds enters the battlefield, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn.
  |
Zendikar Rising Promos (PZNR)
#68s, Rare |
Illustrated by: Yigit Koroglu
PRINTS | USD | EUR | Tix | |
---|---|---|---|---|
$0.39 | ||||
$0.25 | €0.09 | 0.02 | ||