Card

Concerted Effort

Enchantment


At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.


  Ravnica: City of Guilds (RAV)
#8, Rare

Illustrated by: Michael Sutfin
Multiverse ID: 89109

Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Historic BO1
Not Legal Historic Brawl
Not Legal Pauper
Not Legal Pioneer
Not Legal Traditional Standard
Not Legal Timeless BO1
Not Legal Traditional Alchemy
Not Legal Traditional Explorer
Not Legal Traditional Historic
Not Legal Traditional Timeless

Rulings

  • 2005-10-01
    For example, a player controls three creatures when Concerted Effort's ability resolves: one creature with flying and protection from red, one with islandwalk and protection from green; and one with vigilance. All three creatures will have flying, islandwalk, vigilance, protection from red, and protection from green until the end of the turn.
  • 2005-10-01
    Creatures keep all abilities granted this way until the end of the turn, even if Concerted Effort or the original creature with that ability leaves the battlefield.
  • 2006-05-01
    In Two-Headed Giant, triggers only once per upkeep, not once for each player.
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$5.14 €1.65 0.02
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