Card

It That Betrays

Creature — Eldrazi


Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)
Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.

Your pleas for death shall go unheard.


  Rise of the Eldrazi (ROE)
#7, Rare

Illustrated by: Tomasz Jedruszek
Multiverse ID: 198171

Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Historic BO1
Not Legal Pauper
Not Legal Pioneer
Not Legal Traditional Standard
Not Legal Timeless BO1
Not Legal Traditional Alchemy
Not Legal Traditional Explorer
Not Legal Traditional Historic
Not Legal Traditional Timeless

Rulings

  • 2010-06-15
    Annihilator abilities trigger and resolve during the declare attackers step. The defending player chooses and sacrifices the required number of permanents before he or she declares blockers. Any creatures sacrificed this way won't be able to block.
  • 2010-06-15
    If a creature with annihilator is attacking a planeswalker, and the defending player chooses to sacrifice that planeswalker, the attacking creature continues to attack. It may be blocked. If it isn't blocked, it simply won't deal combat damage to anything.
  • 2010-06-15
    In a Two-Headed Giant game, the controller of an attacking creature with annihilator chooses which of the defending players is affected by the ability. Only that player sacrifices permanents. The choice is made as the ability resolves; once a player is chosen, it's too late for anyone to respond.
  • 2010-06-15
    The second ability triggers whenever an opponent sacrifices a nontoken permanent for any reason, not just due to the annihilator ability.
  • 2010-06-15
    It doesn't matter whose graveyard the permanent is put into, only that it was last controlled by, and sacrificed by, an opponent.
  • 2010-06-15
    If an opponent sacrifices a nontoken permanent as part of paying the cost of a spell or ability, the second ability triggers and goes on the stack on top of it. This ability will resolve, causing you to return the card to the battlefield before the other spell or ability resolves.
  • 2010-06-15
    When the second ability resolves, you must return the card to the battlefield, even if you don't want to.
  • 2010-06-15
    If an opponent sacrifices an Aura, you'll choose what it enchants as you return it to the battlefield. No player can respond to the choice. Since an Aura doesn't target anything if it isn't cast as a spell, you can enchant a permanent with shroud this way.
  • 2010-06-15
    If the sacrificed permanent that caused the second ability to trigger somehow leaves the graveyard before the ability resolves (possibly because it was returned to the battlefield by the ability of another It That Betrays), the ability simply won't do anything when it resolves.
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