Card

Repel the Darkness

Instant


Tap up to two target creatures.
Draw a card.

A boon to those who cannot see in the dark. A bane to those who live in it.


  Rise of the Eldrazi (ROE)
#42, Common

Illustrated by: Scott Chou
Multiverse ID: 194930

Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Historic BO1
Not Legal Historic Brawl
Not Legal Pioneer
Not Legal Traditional Standard
Not Legal Timeless BO1
Not Legal Traditional Alchemy
Not Legal Traditional Explorer
Not Legal Traditional Historic
Not Legal Traditional Timeless

Rulings

  • 2010-06-15
    If you target two creatures and they're both illegal as Repel the Darkness resolves, the spell is countered; you don't draw a card. If just one is illegal, the spell does resolve; the remaining legal target becomes tapped (if it's untapped at that time) and you draw a card.
  • 2010-06-15
    If you target one creature and that target is illegal as Repel the Darkness resolves, the spell is countered. You don't draw a card.
  • 2010-06-15
    If you target zero creatures, Repel the Darkness can't be countered for having no legal targets. When it resolves, all that happens is that you draw a card.
  • 2010-06-15
    You may target zero, one, or two creatures. The creatures don't need to be untapped.
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