Card

Council's Judgment

Sorcery


Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.

C is for Charisma. Your ability to charm and convince others. It affects your success to persuade in dialogue, prices when you barter, and the maximum number of settlers in settlements.


  Secret Lair Drop (SLD)
#1635, Rare

Illustrated by: Desmuncubic

Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Historic BO1
Not Legal Modern
Not Legal Pauper
Not Legal Pioneer
Not Legal Traditional Standard
Not Legal Timeless BO1
Not Legal Traditional Alchemy
Not Legal Traditional Explorer
Not Legal Traditional Historic
Not Legal Traditional Timeless

Rulings

  • 2020-08-07
    Because the votes are cast in turn order, each player will know the votes of players who voted beforehand.
  • 2020-08-07
    Each player must vote for one of the candidate permanents. They can't abstain.
  • 2020-08-07
    No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
  • 2020-08-07
    None of the candidate permanents are targeted. Players may vote for a permanent with protection from white, for example.
  • 2020-08-07
    Players can't do anything after they finishing voting but before the "winning" permanent or permanents are exiled.
  • 2020-08-07
    In the unusual case that no permanents have any votes, nothing is exiled.
USD Non-foil